Bosses in Toonda are more than a big HP bar. Every one has moves you need to read and answer, and each move has its own effect and sound so you can tell what to do. Details for each boss are in the boss database.
Common moves and how to handle them
| Move | What you see | What to do |
|---|---|---|
| Warning circle, then blast | A colored circle appears on the ground, then blasts a moment later | Step out before it goes off |
| Damage-split mark | A big circle that follows someone. Very heavy damage, but it is divided by the number of people inside | Crowd in together. Do not spread out or stand alone |
| Minions | At certain HP the boss calls monsters to help | Clear the minions first, or assign people to them, before they pile up |
| Leap | The boss jumps at a target from far away | Do not leave a lone player far from the group; keep your tank in position |
| Enrage | At low HP the boss hits harder and faster | Burn ultimates and buffs, or heal through it |
| Retaliation | If it is shot at freely for too long, the boss unleashes a big map-wide move | Watch the warning circle and have potions and heals ready |
Bosses in the world right now
| Boss | Lv | Element | Where | Signature moves |
|---|---|---|---|---|
| Thornback | 18 | Earth | Salt Ruins | Thorn Volley (thorn circles) · Quake Stomp (a stunning ground slam) · Shell Charge (a leap) |
| Spore King | 32 | Earth | Crypt below Sandport, floor 2 | Royal Spore (damage-split mark) · Spore Rain (poison spore circles) · Sporeling Call (summons Gloomcap) |
| Bloomhive | 34 | Earth | Honey Grove | Hive Call (summons 3 Amber Lancers) · Pollen Burst (a sleep-inducing cloud) · Thorn Scatter |
| Shadefang | 48 | Shadow | Deep Forest | Moonfang Mark (damage-split mark) · Shadow Pounce (a leap) · Shadow Pack (summons Veilblade) · Dread Howl (blinds) |
Four more bosses (Marrow Chief, Rimehorn, Rime Archon and Embercrown) already have their signature moves too, but are waiting for new regions to open. A boss respawns on its own after it is defeated, roughly 30 minutes to 2 hours depending on the boss.
Bring friends
- A tank (Vanguard / Lancer) in front, a healer (Cleric / Oracle) keeping HP up, and damage dealers at the side or back. See the Class Overview
- Agree beforehand who handles minions and who stands in the damage-split circle
- Daily quests include "help defeat 1 boss," and each story chapter ends on a boss (Spore King in chapter 1, Shadefang in chapter 2). See Quests
Rewards
- 5–8 Sigil Shards guaranteed per boss (see Sigils)
- Conqueror Sigils drop at about 3% for the top damage dealer and are announced server-wide. You can have only 1 equipped at a time
- Rank A weapons and armor of that tier (see the Weapon Path)
- Loot: the top damage dealer (and their party) can pick it up first, then the top 3, then everyone
