Bosses in Toonda are more than a big HP bar. Every one has moves you need to read and answer, and each move has its own effect and sound so you can tell what to do. Details for each boss are in the boss database.

Common moves and how to handle them

MoveWhat you seeWhat to do
Warning circle, then blastA colored circle appears on the ground, then blasts a moment laterStep out before it goes off
Damage-split markA big circle that follows someone. Very heavy damage, but it is divided by the number of people insideCrowd in together. Do not spread out or stand alone
MinionsAt certain HP the boss calls monsters to helpClear the minions first, or assign people to them, before they pile up
LeapThe boss jumps at a target from far awayDo not leave a lone player far from the group; keep your tank in position
EnrageAt low HP the boss hits harder and fasterBurn ultimates and buffs, or heal through it
RetaliationIf it is shot at freely for too long, the boss unleashes a big map-wide moveWatch the warning circle and have potions and heals ready

Bosses in the world right now

BossLvElementWhereSignature moves
Thornback18EarthSalt RuinsThorn Volley (thorn circles) · Quake Stomp (a stunning ground slam) · Shell Charge (a leap)
Spore King32EarthCrypt below Sandport, floor 2Royal Spore (damage-split mark) · Spore Rain (poison spore circles) · Sporeling Call (summons Gloomcap)
Bloomhive34EarthHoney GroveHive Call (summons 3 Amber Lancers) · Pollen Burst (a sleep-inducing cloud) · Thorn Scatter
Shadefang48ShadowDeep ForestMoonfang Mark (damage-split mark) · Shadow Pounce (a leap) · Shadow Pack (summons Veilblade) · Dread Howl (blinds)

Four more bosses (Marrow Chief, Rimehorn, Rime Archon and Embercrown) already have their signature moves too, but are waiting for new regions to open. A boss respawns on its own after it is defeated, roughly 30 minutes to 2 hours depending on the boss.

Bring friends

  • A tank (Vanguard / Lancer) in front, a healer (Cleric / Oracle) keeping HP up, and damage dealers at the side or back. See the Class Overview
  • Agree beforehand who handles minions and who stands in the damage-split circle
  • Daily quests include "help defeat 1 boss," and each story chapter ends on a boss (Spore King in chapter 1, Shadefang in chapter 2). See Quests

Rewards

  • 5–8 Sigil Shards guaranteed per boss (see Sigils)
  • Conqueror Sigils drop at about 3% for the top damage dealer and are announced server-wide. You can have only 1 equipped at a time
  • Rank A weapons and armor of that tier (see the Weapon Path)
  • Loot: the top damage dealer (and their party) can pick it up first, then the top 3, then everyone