The 4-tab quest window
Open it from the Quest button (the 📋 icon) in the menu. It has 4 tabs, each with a counter for what is still open.
| Tab | What is in it |
|---|---|
| Story | The main storyline, done in order |
| Side | NPC story lines, as many at once as you like |
| Bounty | Today's 3 bounty contracts |
| Today | The 3 daily quests |
The Go there button beside a goal walks you to it, even across maps. The current goal card on screen picks what to do next for you, in this order: story, then job trials, then side stories, then bounties.
Markers over NPCs
- ❗ a quest to accept · ❓ a quest to turn in
- Gold = main story · green = side story
- The same markers show on the minimap, and Rowan gets one when your second-job trial is ready
Main story
2 chapters and 19 quests, from Lv 1 to Lv 48.
- Chapter 1: The Earth Bell beneath Sandport (8 quests) ends with the boss Spore King
- Chapter 2: The Forest That Won't Sleep (11 quests) covers Elderwood, the Honey Grove, the marsh and the Deep Forest, and ends with the boss Shadefang
Deeper maps open once you turn in the listed quest or when you are high enough level (that quest's level + 5). The warp gate tells you both conditions.
Boss quests will not leave you stuck waiting for a boss. If you are 8 or more levels above the quest, you can turn it in right away for half the EXP.
Side stories
Story lines from 5 NPCs, 12 episodes in all, done episode by episode.
| NPC | Episodes |
|---|---|
| Tobin (Craftsman) | The First Sigil · Steel That Isn't Enough · Father's Hammer |
| Ferra (Refiner) | First Fire in the Forge · Why Smiths Fear Five |
| Ysolde (Bell Keeper) | The Bell That Won't Ring · A Voice That Belongs to No One |
| Nadia (Oasis Healer) | Muddy Oasis Water · Wrappings of the Sleepless |
| Kasim (Caravan Trader) | A Parcel from the Caravan · A New Merchant · Caravan Stuck at the Forest Edge |
Some episodes wait for a level or for a main-story quest (the NPC tells you which). Some have a fallback goal, so if you cannot find a party you can hunt instead.
Daily quests
3 every day, the same for the whole server, resetting at midnight Thailand time: hunt monsters, play with friends, help defeat a boss, or say hello in world chat (/w message). Check the "Today" tab or type /quest.
- Each one: EXP worth 4% of your level bar, plus Gold
- All 3 done: 1 Golden Token and 2 Sigil Shards. Spend tokens at the Prize Booth.
Bounties
3 contracts a day, separate for each player. You do not need to accept them anywhere, and the reward arrives the moment you finish.
- Targets are ordinary monsters near your level (5 below to 3 above) in maps you can already enter, from different maps where possible
- Kills needed = 12 + (level ÷ 5)
- Reward per contract: EXP worth 10% of your level bar, plus Gold (100 + level × 15)
- If you gain 5 or more levels in a day, contracts you have not started swap to your new level
- Reopening the game gives the same set
Class bonus
Kills in the style your job is good at count as 2 (this also applies to hunting quests in the story). It is the same style as your job's advancement trial.
| Line | Counts double |
|---|---|
| Vanguard / Lancer | While 3 or more monsters target you |
| Spellcaster / Elementalist | Finishing with a winning element |
| Bowman / Skyhunter | Finishing from 6 or more tiles away |
| Cleric / Oracle | Finishing undead with holy light |
| Scout / Shadowblade | Finishing with a crit or while Shade-Marked |
| Trader / Artisan | +20% bounty Gold instead |
