The short version
- Fight monsters and sometimes you get a Sigil Shard
- Collect 10 shards (your bag shows progress such as 7/10) and bring them to the craftsman Tobin to combine into 1 Sigil. It also costs Gold. The result is 100% certain, with no randomness
- Socket the Sigil into gear that has slots (β) for permanent stats. It goes in any slot, and to change it you just socket over it; the old Sigil shatters
The 7 lines
| Line | Effect (Tier I to V) |
|---|---|
| Might | STR +1 ATK +2 to STR +5 ATK +10 |
| Swift | AGI +1 FLEE +3 to AGI +5 FLEE +15 |
| Keen | DEX +1 HIT +3 to DEX +5 HIT +15 |
| Mind | INT +1 MDEF +2 to INT +5 MDEF +10 |
| Vigor | VIT +1 MaxHP +40 to VIT +5 MaxHP +200 |
| Fortune | LUK +1 CRIT +1% to LUK +5 CRIT +5% |
| Ward | Status resistance +8% to +40% |
Each kind of monster drops one line. In general you can guess it from its shape. Big and sturdy gives Vigor, fast flyers give Swift, horns and claws give Might, spirits and casters give Mind, big-eyed ones give Keen, small cute ones give Fortune, and armored ones give Ward. So "which Sigil do I want, and where do I hunt?" becomes a reason to travel.
Tiers by region
The tier depends on the map the monster lives in, not the monster itself.
| Tier | Monster level | Gold to combine | Level needed |
|---|---|---|---|
| I | 1β30 | 500 | 1 |
| II | 31β48 | 2,000 | 31 |
| IIIβV | Later regions (not open yet) | 6,000 / 15,000 / 40,000 | 49 / 63 / 79 |
How fast do shards drop?
- Normal monsters: about 1% at the start of a level band up to 2% at the end (harder monsters drop more often)
- Bosses: 5β8 shards guaranteed each
- All 3 daily quests: 2 shards in the line you are closest to completing
- The drop rate is not multiplied by drop events, so Sigils do not inflate
A typical player gets a first Sigil within the first week, and a boss kill nearly completes one on its own.
Can I trade them?
- Shards are bound to your character, so they cannot be traded or sold
- Sigils can be sold at a merchant stall for Gold. See Trading
- Shards and Sigils cannot be bought with Gems, and they are not in any random box
Conqueror Sigils
They drop only from bosses, at about 3% for the top damage dealer, and are announced server-wide. 1 boss has 1 type. The effects are especially strong, but you can have only 1 equipped at a time (a second one has no effect).
| Sigil | Boss | Effect |
|---|---|---|
| Thornspike Sigil | Thornback | Reflect 8% of physical damage |
| Sporecrown Sigil | Spore King | Hits have a 3% chance to stun for 2 s |
| Bloomhive Sigil | Bloomhive | 12% chance to dodge monster spells |
| Shadefang Sigil | Shadefang | Immune to poison |
| Marrowchief Sigil | Marrow Chief | +10% damage to bosses |
| Rimehorn Sigil | Rimehorn | 100% freeze immunity |
| Rime Archon Sigil | Rime Archon | Cast time -10% |
| Embercrown Sigil | Embercrown | ATK +5% |
The last 4 bosses are still waiting for new regions. See Fighting Bosses.
