C
Wooden Knife
ATK +14
TREASURES & GEAR
Gear in 4 ranks from shops, monsters, bosses and the craftsman · sigils for gear slots · costumes with no stats
C
ATK +14
C
ATK +22 · CRIT +3
C
ATK +30
B
ATK +52 · Lv 10+
C
ATK +15 · MATKRATE +15
B
ATK +20 · MATKRATE +20 · Lv 8+
C
ATK +28
C
ATK +55 · CRIT +2 · Lv 15+
C
DEF +3
B
DEF +5
C
DEF +1
C
DEF +3 · Lv 5+
C
DEF 0
C
MDEF +3
C
C
CRIT +2
C
DEF +1
C
DEF +3
C
DEF +6 · Lv 8+
C
DEF +1 · FLEE +2
C
DEF +1
A
MAXSP +10
A
C
MDEF +2
C
DEF +1
C
DEF +2
C
C
C
MDEF +2
C
DEF +1
C
DEF +1
C
MDEF +3
C
DEF +1
C
DEF +1
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DEF +2
C
C
DEF +3
C
C
DEF +1
C
MDEF +3
C
DEF +1
C
C
C
C
C
DEF +1
C
C
DEF +1
C
ATK +26
C
ATK +48 · Lv 10+
C
ATK +38
C
ATK +40 · CRIT +4 · Lv 10+
C
ATK +36 · CRIT +4 · Lv 12+
C
ATK +58 · CRIT +8 · Lv 30+
DEF +1 · FLEE +6 · Lv 20+
C
DEF +2 · FLEE +8 · Lv 45+
C
DEF +2 · FLEE +6 · Lv 45+
C
ATK +41 · Lv 15+
C
ATK +41 · Lv 15+
C
ATK +32 · MATKRATE +20 · Lv 15+
C
ATK +20 · MATKRATE +20 · Lv 15+
C
ATK +41 · Lv 15+
C
ATK +62 · Lv 30+
C
ATK +62 · Lv 30+
C
ATK +62 · Lv 30+
C
ATK +48 · MATKRATE +25 · Lv 30+
C
ATK +28 · MATKRATE +25 · Lv 30+
C
ATK +62 · Lv 30+
C
ATK +62 · Lv 30+
C
DEF +6 · Lv 15+
C
DEF +7 · Lv 15+
C
DEF +2 · FLEE +4 · Lv 15+
C
DEF +2 · MAXHP +40 · Lv 15+
C
DEF +12 · Lv 30+
C
DEF +7 · MAXSP +40 · Lv 30+
C
DEF +9 · FLEE +5 · Lv 30+
C
DEF +12 · Lv 30+
C
DEF +3 · FLEE +7 · Lv 30+
C
DEF +3 · MAXHP +90 · MAXSP +20 · Lv 30+
C
STR +3 · Lv 30+
C
AGI +3 · Lv 30+
C
INT +3 · Lv 30+
C
DEX +3 · Lv 30+
C
A scarf for pre-registered players — granted once at launch · No stats · Can't be traded
C
A cape for pre-registered players (1,000-player reward tier) — No stats · Can't be traded
C
A keepsake for Toonda's pioneers — No stats · Account-bound · Given only to those who reach lv 30 within the first 30 days
S
Crafted sword, Rank S — forged from sand ore smelted with Spore King spores · 3 slots · Tradeable
S
Crafted twin daggers, Rank S — a pair of blades made from dune fangs · 3 slots · Tradeable
S
Crafted bow, Rank S — strung with storm feathers, its arrows shimmer like a mirage · 3 slots · Tradeable
S
Crafted mace, Rank S — a glass head that glows with warm light · 3 slots · Tradeable
S
Crafted staff, Rank S — set with a rainbow glass gem from the Glass Plains · 3 slots · Tradeable
S
Crafted axe, Rank S — its edge forged from sand cores and rust scraps · 3 slots · Tradeable
S
Crafted wings (free path) — teal-tipped sand feathers made from dune vulture plumes · Real stats · A fashion wing can be worn over them · Tradeable
S
Crafted wings (free path) — glass butterfly wings from the Glass Plains that shimmer in rainbow light · Real stats · A fashion wing can be worn over them · Tradeable
C
Festival cosmetic — No stats · Redeemable only with Golden Tokens at the Prize Booth · Account-bound, can't be traded
C
Festival cosmetic — No stats · Redeemable only with Golden Tokens at the Prize Booth · Account-bound, can't be traded
C
Festival cosmetic — No stats · Redeemable only with Golden Tokens at the Prize Booth · Account-bound, can't be traded
C
Festival cosmetic — No stats · Redeemable only with Golden Tokens at the Prize Booth · Account-bound, can't be traded
C
Festival cosmetic — No stats · Redeemable only with Golden Tokens at the Prize Booth · Account-bound, can't be traded
C
A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded
C
A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded
C
A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded
C
A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded
C
A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded
C
A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded
S
A chime from the belfry's bell, ringing once more — All stats +1 · HP +150 · SP +30 · 1 sigil slot · From the Silent Belfry (random from chests/bosses) or trade 10 Bell Shards with Tobin · Tradeable
B
A sharp dirk from the Salt City Ruins — drop version of the Steel Dagger · 15% higher ATK · 3 sigil slots · AGI +1
B
A Salt City guard's sword — drop version of the Iron Broadsword · 15% higher ATK · 3 sigil slots · VIT +1
B
An ashwood staff — drop version of the Apprentice Staff · MATK +25% · 3 sigil slots · INT +1
B
A desert recurve bow — drop version of the Layered Bow · 15% higher ATK · 2 sigil slots · DEX +1
B
A mace of the bone keepers — drop version of the Pilgrim Mace · 15% higher ATK · 3 sigil slots · INT +1
B
A rust-bitten axe — drop version of the Iron Axe · 15% higher ATK · 3 sigil slots · STR +1
B
Glass twin daggers from the Glass Plains — drop version of the Iron Twin Daggers · 15% higher ATK · 3 sigil slots · AGI +1
B
A stinger knife from the Beehive Woods — drop version of the Hunting Knife · 15% higher ATK · 3 sigil slots · AGI +2
B
A forest warden's sword — drop version of the Knight Sword · 15% higher ATK · 3 sigil slots · STR/VIT +1
B
A staff of rune-carved bark — drop version of the Mage Staff · MATK +30% · 3 sigil slots · INT +2
B
A bow of the marsh wind — drop version of the Longbow · 15% higher ATK · 3 sigil slots · DEX +2
B
A forest incense-burner mace — drop version of the Chain Mace · 15% higher ATK · 3 sigil slots · INT/VIT +1
B
A bark-splitting axe — drop version of the Battle Axe · 15% higher ATK · 3 sigil slots · STR +2
B
Shadow-veil twin daggers from the Deepwood — drop version of the Steel Twin Daggers · 15% higher ATK · 3 sigil slots · AGI/LUK +1
B
A ridgeland leather jerkin — drop version of the Leather Jack · DEF 8 · VIT +1 · 1 sigil slot
B
Boots for walking the sands — drop version of the Boots · DEF 3 · AGI +1
B
A salt-wrapped hood — drop version of the Hood · DEF 3 · FLEE +6
B
A forest warden's armor — drop version of the Chain Mail · DEF 14 · VIT +2
B
A robe woven with wisdom — drop version of the Mage Robe · SP +70 · INT +2
B
A sneaking scout's leathers — drop version of the Scout Vest · DEF 11 · FLEE +7 · AGI +2
B
Boots for wading through marshes — drop version of the Desert Boots · DEF 4 · HP +120
B
A mosswing cloak — drop version of the Sandcloak · DEF 4 · FLEE +6
A
A shield made from Thornback's spiny shell — dropped only by the mini-boss Thornback · DEF 10 · VIT +2
A
Bloomhive's flower crown — dropped only by the mini-boss Bloomhive · DEF 3 · INT/DEX +2
A
A flower-heart ring — dropped only by the mini-boss Bloomhive · HP +200 · STR/AGI/DEX +1
A
A sword from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Saltguard Blade at the crafter
A
A staff from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Ashwood Rod at the crafter
A
A bow from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Dune Recurve at the crafter
A
A mace from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Bonewarden Mace at the crafter
A
A dagger from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Sandfang Dirk at the crafter
A
A axe from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Rustbite Axe at the crafter
A
A sword from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade a Warden's Edge at the crafter
A
A staff from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade a Runebark Staff at the crafter
A
A bow from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade a Marshwind Bow at the crafter
A
A mace from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade a Grove Censer at the crafter
A
Twin daggers from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade Veil Twin Fangs at the crafter
A
A axe from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade a Barkcleaver at the crafter
C
ATK +83 · Lv 45+
B
A fern-edged blade from the Deepwood — drop version of the Grove Longsword · 15% higher ATK · 3 sigil slots · STR +2 VIT +1
A
A sword from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Fernfang Blade at the crafter
C
ATK +83 · Lv 45+
B
An axe made to split giant roots — drop version of the Timber Axe · 15% higher ATK · 3 sigil slots · STR +2 VIT +1
A
An axe from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Rootsplitter at the crafter
C
ATK +83 · Lv 45+
B
A bow strung with sigil-moth silk — drop version of the Elder Bow · 15% higher ATK · 3 sigil slots · DEX +2 AGI +1
A
A bow from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Mothsilk Bow at the crafter
C
ATK +83 · Lv 45+
B
A dirk that cuts through shadow fog — drop version of the Thornleaf Dagger · 15% higher ATK · 3 sigil slots · AGI +2 LUK +1
C
ATK +64 · MATKRATE +30 · Lv 45+
B
A rune-carved mace of the path wardens — drop version of the Elder Mace · 15% higher ATK · 3 sigil slots · INT +2 VIT +1
A
A mace from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Vigil Mace at the crafter
C
ATK +37 · MATKRATE +30 · Lv 45+
B
A staff cut from a watchful rune stump — drop version of the Elder Staff · MATK +35% · 3 sigil slots · INT +2 DEX +1
A
A staff from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Vigilant Staff at the crafter
C
ATK +83 · Lv 45+
B
Twin fangs shaped like a shadow weasel's tail — drop version of the Forest Twin Daggers · 15% higher ATK · 3 sigil slots · AGI +2 LUK +1
A
Twin daggers from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Veilblade Twin Fangs at the crafter
C
DEF +16 · Lv 45+
C
DEF +9 · MAXSP +55 · Lv 45+
C
DEF +12 · FLEE +7 · Lv 45+
C
DEF +16 · Lv 45+
C
DEF +4 · FLEE +9 · Lv 45+
C
DEF +4 · MAXHP +120 · MAXSP +27 · Lv 45+
C
STR +4 · Lv 45+
C
AGI +4 · Lv 45+
C
INT +4 · Lv 45+
C
DEX +4 · Lv 45+
B
Root-woven plate from the Deepwood — drop version of the Grove Mail · DEF 19 · 1 sigil slot · VIT +3
B
A robe woven from sigil-moth shade silk — drop version of the Elder Robe · DEF 11 · SP +95 · 1 sigil slot · INT +3
B
Mist-veil leather — drop version of the Ranger Vest · DEF 15 · FLEE +9 · 1 sigil slot · AGI +3
B
Silent fern-soled treads — drop version of the Ranger Boots · DEF 5 · SP +27 · HP +160 · 1 sigil slot
B
A Deepwood mist cloak — drop version of the Forest Mantle · DEF 5 · FLEE +8 · 1 sigil slot
A
A shadow-mane mantle — dropped only by the boss Shadefang · DEF 6 · FLEE +10 · AGI/LUK +2
A
A shadow-fang ring — dropped only by the boss Shadefang · HP +300 · STR +2 · AGI/DEX +1
S
Crafted sword, Rank S — heartwood from the giant tree's roots with a glowing green vein · 3 slots · Tradeable
S
Crafted axe, Rank S — a giant oak-leaf blade with a glowing green edge · 3 slots · Tradeable
S
Crafted bow, Rank S — a lightning bowstring and feathered limb tips · 3 slots · Tradeable
S
Crafted mace, Rank S — an upturned golden bell with a warm glowing core · 3 slots · Tradeable
S
Crafted staff, Rank S — a bud of leaves cradling an emerald orb · 3 slots · Tradeable
S
Crafted twin daggers, Rank S — crescent shadow blades with a lavender glow · 3 slots · Tradeable
Restores HP 45–65
Restores HP 105–145
Restores SP 40–60
A whistle that calls the round puffbird — the first mount, no longer sold; still works if you own one · use again to dismount · +25% movement speed
A patterned cloth saddle for a sand lizard from Tao's stable — use to ride, use again to dismount · not consumed · +25% movement speed
A charm that still holds the bell's voice — use it to give you and every player within 8 tiles +10% monster EXP for 30 min · Rare reward from the bell ceremony (3% per round) · Tradeable
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A spike from the mini-boss Thornback — used for Gleaming Ore and to upgrade Rank B lv 15 weapons to Rank A
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Reward coin — earned by finishing all 3 daily quests · joining the fight against the Pudding King during town raids · certain story chapters · Trade it for festival outfits, Guard Charms, fine ore and potions at Poppy's Prize Booth in Sandport's central plaza · Account-bound, can't be traded at stalls (keeps bots from farming coins to sell)
Material
Ore for refining — sold by every town's refiner, usable up to +6
High-grade ore, dropped only by mini-bosses — required for refining from +7 upward
Reforge flux from the crafter (Tobin) — reforge crafted gear to reroll its craft quality and special stats · made only from farmable materials
Prevents downgrades — tick it when refining: if the attempt fails, your item won't lose a level but one charm is used up · No charm is used on success · Purchasable with Gold only
Might sigil shard, tier I — collect 10 to combine into a Sigil of Might I at the Craftsman · Character-bound, can't be sold at merchant stalls
Swift sigil shard, tier I — collect 10 to combine into a Sigil of Swift I at the Craftsman · Character-bound, can't be sold at merchant stalls
Keen sigil shard, tier I — collect 10 to combine into a Sigil of Keen I at the Craftsman · Character-bound, can't be sold at merchant stalls
Mind sigil shard, tier I — collect 10 to combine into a Sigil of Mind I at the Craftsman · Character-bound, can't be sold at merchant stalls
Vigor sigil shard, tier I — collect 10 to combine into a Sigil of Vigor I at the Craftsman · Character-bound, can't be sold at merchant stalls
Fortune sigil shard, tier I — collect 10 to combine into a Sigil of Fortune I at the Craftsman · Character-bound, can't be sold at merchant stalls
Ward sigil shard, tier I — collect 10 to combine into a Sigil of Ward I at the Craftsman · Character-bound, can't be sold at merchant stalls
Might sigil shard, tier II — collect 10 to combine into a Sigil of Might II at the Craftsman · Character-bound, can't be sold at merchant stalls
Swift sigil shard, tier II — collect 10 to combine into a Sigil of Swift II at the Craftsman · Character-bound, can't be sold at merchant stalls
Keen sigil shard, tier II — collect 10 to combine into a Sigil of Keen II at the Craftsman · Character-bound, can't be sold at merchant stalls
Mind sigil shard, tier II — collect 10 to combine into a Sigil of Mind II at the Craftsman · Character-bound, can't be sold at merchant stalls
Vigor sigil shard, tier II — collect 10 to combine into a Sigil of Vigor II at the Craftsman · Character-bound, can't be sold at merchant stalls
Fortune sigil shard, tier II — collect 10 to combine into a Sigil of Fortune II at the Craftsman · Character-bound, can't be sold at merchant stalls
Ward sigil shard, tier II — collect 10 to combine into a Sigil of Ward II at the Craftsman · Character-bound, can't be sold at merchant stalls
Might sigil shard, tier III — collect 10 to combine into a Sigil of Might III at the Craftsman · Character-bound, can't be sold at merchant stalls
Swift sigil shard, tier III — collect 10 to combine into a Sigil of Swift III at the Craftsman · Character-bound, can't be sold at merchant stalls
Keen sigil shard, tier III — collect 10 to combine into a Sigil of Keen III at the Craftsman · Character-bound, can't be sold at merchant stalls
Mind sigil shard, tier III — collect 10 to combine into a Sigil of Mind III at the Craftsman · Character-bound, can't be sold at merchant stalls
Vigor sigil shard, tier III — collect 10 to combine into a Sigil of Vigor III at the Craftsman · Character-bound, can't be sold at merchant stalls
Fortune sigil shard, tier III — collect 10 to combine into a Sigil of Fortune III at the Craftsman · Character-bound, can't be sold at merchant stalls
Ward sigil shard, tier III — collect 10 to combine into a Sigil of Ward III at the Craftsman · Character-bound, can't be sold at merchant stalls
Might sigil shard, tier IV — collect 10 to combine into a Sigil of Might IV at the Craftsman · Character-bound, can't be sold at merchant stalls
Swift sigil shard, tier IV — collect 10 to combine into a Sigil of Swift IV at the Craftsman · Character-bound, can't be sold at merchant stalls
Keen sigil shard, tier IV — collect 10 to combine into a Sigil of Keen IV at the Craftsman · Character-bound, can't be sold at merchant stalls
Mind sigil shard, tier IV — collect 10 to combine into a Sigil of Mind IV at the Craftsman · Character-bound, can't be sold at merchant stalls
Vigor sigil shard, tier IV — collect 10 to combine into a Sigil of Vigor IV at the Craftsman · Character-bound, can't be sold at merchant stalls
Fortune sigil shard, tier IV — collect 10 to combine into a Sigil of Fortune IV at the Craftsman · Character-bound, can't be sold at merchant stalls
Ward sigil shard, tier IV — collect 10 to combine into a Sigil of Ward IV at the Craftsman · Character-bound, can't be sold at merchant stalls
Might sigil shard, tier V — collect 10 to combine into a Sigil of Might V at the Craftsman · Character-bound, can't be sold at merchant stalls
Swift sigil shard, tier V — collect 10 to combine into a Sigil of Swift V at the Craftsman · Character-bound, can't be sold at merchant stalls
Keen sigil shard, tier V — collect 10 to combine into a Sigil of Keen V at the Craftsman · Character-bound, can't be sold at merchant stalls
Mind sigil shard, tier V — collect 10 to combine into a Sigil of Mind V at the Craftsman · Character-bound, can't be sold at merchant stalls
Vigor sigil shard, tier V — collect 10 to combine into a Sigil of Vigor V at the Craftsman · Character-bound, can't be sold at merchant stalls
Fortune sigil shard, tier V — collect 10 to combine into a Sigil of Fortune V at the Craftsman · Character-bound, can't be sold at merchant stalls
Ward sigil shard, tier V — collect 10 to combine into a Sigil of Ward V at the Craftsman · Character-bound, can't be sold at merchant stalls
A bell fragment that still rings faintly — found in the Silent Belfry party dungeon, or traded from 10 Bell Petals (bell ceremony) · Collect 10 to exchange for a Chime of Echoes with Tobin the Craftsman · Tradeable
Nectar from the mini-boss Bloomhive — used to upgrade Rank B lv 30 weapons to Rank A
Shadow mane from the boss Shadefang — used to upgrade Rank B lv 45 weapons to Rank A
A petal that falls when the Sandport bell rings — only from the bell ceremony (×2 every rewarded round) · Trade 10 for a Bell Shard with Tobin the Craftsman · Character-bound, cannot be traded
An amber pendant from the giant tree's hollow — the Wind Bell still hums faintly inside · A keepsake from Hazel for hearing all four ambers · Character-bound, cannot be traded
A blank tome bound in leather and gold thread — bring it to Tobin (crafter) with monster-drop ink to write a passive Tome · Tradeable
Fading Scroll — clears one Tome slot (the Tome in it is gone for good) · Costs 3,000 + 100 × Base Lv Gold at Mira (Tool Shop) · Character-bound, cannot be traded
Passive Tome "Thick Hide" — Max HP +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Deep Well" — Max SP +0.6% per Lv (Lv 10 = +6%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Calm Breath" — HP/SP regen while sitting +3% per Lv (Lv 10 = +30%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Herbal Lore" — Potion healing +2% per Lv (Lv 10 = +20%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Steady Heart" — Status resistance +1.5 per Lv (Lv 10 = +15) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Brute Lore" — Damage to Brute +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Plant Lore" — Damage to Plant +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Insect Lore" — Damage to Insect +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Fish Lore" — Damage to Fish +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Undead Lore" — Damage to Undead +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Construct Lore" — Damage to Construct +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Humanoid Lore" — Damage to Humanoid +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Demon Lore" — Damage to Demon +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Dragon Lore" — Damage to Dragon +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Brute Ward" — Damage taken from Brute −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Plant Ward" — Damage taken from Plant −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Insect Ward" — Damage taken from Insect −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Fish Ward" — Damage taken from Fish −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Undead Ward" — Damage taken from Undead −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Construct Ward" — Damage taken from Construct −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Humanoid Ward" — Damage taken from Humanoid −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Demon Ward" — Damage taken from Demon −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Dragon Ward" — Damage taken from Dragon −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Firm Grip" — ATK +1 per Lv (Lv 10 = +10) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Bright Mind" — MATK +0.6% per Lv (Lv 10 = +6%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Passive Tome "Light Foot" — FLEE +1 per Lv (Lv 10 = +10) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used
Sigil of Might I: STR +1 · ATK +2 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Swift I: AGI +1 · FLEE +3 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Keen I: DEX +1 · HIT +3 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Mind I: INT +1 · MDEF +2 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Vigor I: VIT +1 · MaxHP +40 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Fortune I: LUK +1 · CRIT +1% · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Ward I: Status ailment resistance +8% (Stun, Freeze, Stone, Poison, Slow, Root) · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Might II: STR +2 · ATK +4 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Swift II: AGI +2 · FLEE +6 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Keen II: DEX +2 · HIT +6 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Mind II: INT +2 · MDEF +4 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Vigor II: VIT +2 · MaxHP +80 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Fortune II: LUK +2 · CRIT +2% · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Ward II: Status ailment resistance +16% (Stun, Freeze, Stone, Poison, Slow, Root) · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Might III: STR +3 · ATK +6 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Swift III: AGI +3 · FLEE +9 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Keen III: DEX +3 · HIT +9 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Mind III: INT +3 · MDEF +6 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Vigor III: VIT +3 · MaxHP +120 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Fortune III: LUK +3 · CRIT +3% · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Ward III: Status ailment resistance +24% (Stun, Freeze, Stone, Poison, Slow, Root) · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Might IV: STR +4 · ATK +8 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Swift IV: AGI +4 · FLEE +12 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Keen IV: DEX +4 · HIT +12 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Mind IV: INT +4 · MDEF +8 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Vigor IV: VIT +4 · MaxHP +160 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Fortune IV: LUK +4 · CRIT +4% · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Ward IV: Status ailment resistance +32% (Stun, Freeze, Stone, Poison, Slow, Root) · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Might V: STR +5 · ATK +10 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Swift V: AGI +5 · FLEE +15 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Keen V: DEX +5 · HIT +15 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Mind V: INT +5 · MDEF +10 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Vigor V: VIT +5 · MaxHP +200 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Fortune V: LUK +5 · CRIT +5% · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Sigil of Ward V: Status ailment resistance +40% (Stun, Freeze, Stone, Poison, Slow, Root) · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)
Thornspike Sigil (Conqueror Sigil): Reflects 8% of physical damage taken back at the attacker · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable
Sporecrown Sigil (Conqueror Sigil): 3% chance on hit to stun for 2s (bosses are immune) · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable
Bloomhive Sigil (Conqueror Sigil): 12% chance to evade monster spells · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable
Marrowchief Sigil (Conqueror Sigil): Damage to bosses +10% · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable
Rimehorn Sigil (Conqueror Sigil): Freeze immunity 100% · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable
Rime Archon Sigil (Conqueror Sigil): Cast time −10% · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable
Embercrown Sigil (Conqueror Sigil): ATK +5% · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable
Shadefang Sigil (Conqueror Sigil): immune to poison · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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Premium cosmetic — No stats · Account-bound, can't be traded
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