TREASURES & GEAR

Items

Gear in 4 ranks from shops, monsters, bosses and the craftsman · sigils for gear slots · costumes with no stats

  1. CShopsBuy with Gold
  2. BMonstersDropped by monsters
  3. ABossesDropped by bosses
  4. SCraftsmanCrafted from boss materials

Equipment (186)

C

Weapon · Dagger · Rank C

Iron Knife

ATK +22 · CRIT +3

C

Weapon · Staff · Rank C

Oak Staff

ATK +15 · MATKRATE +15

B

Weapon · Staff · Rank B

Frost Wand

ATK +20 · MATKRATE +20 · Lv 8+

C

Weapon · Bow · Rank C

Layered Bow

ATK +55 · CRIT +2 · Lv 15+

C

Shield · Rank C

Guard

DEF +3

C

Weapon · Mace · Rank C

Club

ATK +26

C

Weapon · Mace · Rank C

Holy Mace

ATK +48 · Lv 10+

C

Weapon · Dagger · Rank C

Gladius

ATK +40 · CRIT +4 · Lv 10+

C

Weapon · Mace · Rank C

Pilgrim Mace

ATK +32 · MATKRATE +20 · Lv 15+

C

Weapon · Axe · Rank C

Iron Axe

ATK +41 · Lv 15+

C

Weapon · Bow · Rank C

Longbow

ATK +62 · Lv 30+

C

Weapon · Mace · Rank C

Chain Mace

ATK +48 · MATKRATE +25 · Lv 30+

C

Weapon · Staff · Rank C

Mage Staff

ATK +28 · MATKRATE +25 · Lv 30+

C

Cloak · Rank C

Hood

DEF +2 · FLEE +4 · Lv 15+

C

Shoes · Rank C

Boots

DEF +2 · MAXHP +40 · Lv 15+

C

Armor · Rank C

Mage Robe

DEF +7 · MAXSP +40 · Lv 30+

C

Armor · Rank C

Scout Vest

DEF +9 · FLEE +5 · Lv 30+

C

Cloak · Rank C

Sandcloak

DEF +3 · FLEE +7 · Lv 30+

C

Shoes · Rank C

Desert Boots

DEF +3 · MAXHP +90 · MAXSP +20 · Lv 30+

C

Mouth · Rank C

Explorer's Scarf

A scarf for pre-registered players — granted once at launch · No stats · Can't be traded

C

Cloak · Rank C

Explorer's Cape

A cape for pre-registered players (1,000-player reward tier) — No stats · Can't be traded

C

Cloak · Rank C

Pioneer Banner

A keepsake for Toonda's pioneers — No stats · Account-bound · Given only to those who reach lv 30 within the first 30 days

S

Weapon · Sword · Rank S

Sunforged Blade

Crafted sword, Rank S — forged from sand ore smelted with Spore King spores · 3 slots · Tradeable

S

Weapon · Twin Daggers · Rank S

Dunefang Twin Daggers

Crafted twin daggers, Rank S — a pair of blades made from dune fangs · 3 slots · Tradeable

S

Weapon · Bow · Rank S

Mirage Longbow

Crafted bow, Rank S — strung with storm feathers, its arrows shimmer like a mirage · 3 slots · Tradeable

S

Weapon · Mace · Rank S

Sanctum Mace

Crafted mace, Rank S — a glass head that glows with warm light · 3 slots · Tradeable

S

Weapon · Staff · Rank S

Prism Staff

Crafted staff, Rank S — set with a rainbow glass gem from the Glass Plains · 3 slots · Tradeable

S

Weapon · Axe · Rank S

Sandbreaker Axe

Crafted axe, Rank S — its edge forged from sand cores and rust scraps · 3 slots · Tradeable

S

Cloak · Rank S

Sandglider Wings

Crafted wings (free path) — teal-tipped sand feathers made from dune vulture plumes · Real stats · A fashion wing can be worn over them · Tradeable

S

Cloak · Rank S

Glassmoth Wings

Crafted wings (free path) — glass butterfly wings from the Glass Plains that shimmer in rainbow light · Real stats · A fashion wing can be worn over them · Tradeable

C

Headgear · Rank C

Pudding Hat

Festival cosmetic — No stats · Redeemable only with Golden Tokens at the Prize Booth · Account-bound, can't be traded

C

Headgear · Rank C

Caramel Crown

Festival cosmetic — No stats · Redeemable only with Golden Tokens at the Prize Booth · Account-bound, can't be traded

C

Cloak · Rank C

Pudding Parade Cape

Festival cosmetic — No stats · Redeemable only with Golden Tokens at the Prize Booth · Account-bound, can't be traded

C

Cloak · Rank C

Pudding Fan Flag

Festival cosmetic — No stats · Redeemable only with Golden Tokens at the Prize Booth · Account-bound, can't be traded

C

Mouth · Rank C

Festival Scarf

Festival cosmetic — No stats · Redeemable only with Golden Tokens at the Prize Booth · Account-bound, can't be traded

C

Weapon · Sword · Rank C

Training Sword (Loaned)

A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded

C

Weapon · Staff · Rank C

Training Staff (Loaned)

A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded

C

Weapon · Bow · Rank C

Training Bow (Loaned)

A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded

C

Weapon · Mace · Rank C

Training Mace (Loaned)

A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded

C

Weapon · Dagger · Rank C

Training Dagger (Loaned)

A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded

C

Weapon · Axe · Rank C

Training Axe (Loaned)

A practice weapon Rowan lends you during the job change trial — automatically returned when you change jobs · Can't be traded

S

Accessory · Rank S

Chime of Echoes

A chime from the belfry's bell, ringing once more — All stats +1 · HP +150 · SP +30 · 1 sigil slot · From the Silent Belfry (random from chests/bosses) or trade 10 Bell Shards with Tobin · Tradeable

B

Weapon · Dagger · Rank B

Sandfang Dirk

A sharp dirk from the Salt City Ruins — drop version of the Steel Dagger · 15% higher ATK · 3 sigil slots · AGI +1

B

Weapon · Sword · Rank B

Saltguard Blade

A Salt City guard's sword — drop version of the Iron Broadsword · 15% higher ATK · 3 sigil slots · VIT +1

B

Weapon · Staff · Rank B

Ashwood Rod

An ashwood staff — drop version of the Apprentice Staff · MATK +25% · 3 sigil slots · INT +1

B

Weapon · Bow · Rank B

Dune Recurve

A desert recurve bow — drop version of the Layered Bow · 15% higher ATK · 2 sigil slots · DEX +1

B

Weapon · Mace · Rank B

Bonewarden Mace

A mace of the bone keepers — drop version of the Pilgrim Mace · 15% higher ATK · 3 sigil slots · INT +1

B

Weapon · Axe · Rank B

Rustbite Axe

A rust-bitten axe — drop version of the Iron Axe · 15% higher ATK · 3 sigil slots · STR +1

B

Weapon · Twin Daggers · Rank B

Glass Twin Fangs

Glass twin daggers from the Glass Plains — drop version of the Iron Twin Daggers · 15% higher ATK · 3 sigil slots · AGI +1

B

Weapon · Dagger · Rank B

Honeystinger

A stinger knife from the Beehive Woods — drop version of the Hunting Knife · 15% higher ATK · 3 sigil slots · AGI +2

B

Weapon · Sword · Rank B

Warden's Edge

A forest warden's sword — drop version of the Knight Sword · 15% higher ATK · 3 sigil slots · STR/VIT +1

B

Weapon · Staff · Rank B

Runebark Staff

A staff of rune-carved bark — drop version of the Mage Staff · MATK +30% · 3 sigil slots · INT +2

B

Weapon · Bow · Rank B

Marshwind Bow

A bow of the marsh wind — drop version of the Longbow · 15% higher ATK · 3 sigil slots · DEX +2

B

Weapon · Mace · Rank B

Grove Censer

A forest incense-burner mace — drop version of the Chain Mace · 15% higher ATK · 3 sigil slots · INT/VIT +1

B

Weapon · Axe · Rank B

Barkcleaver

A bark-splitting axe — drop version of the Battle Axe · 15% higher ATK · 3 sigil slots · STR +2

B

Weapon · Twin Daggers · Rank B

Veil Twin Fangs

Shadow-veil twin daggers from the Deepwood — drop version of the Steel Twin Daggers · 15% higher ATK · 3 sigil slots · AGI/LUK +1

B

Armor · Rank B

Ridge Jerkin

A ridgeland leather jerkin — drop version of the Leather Jack · DEF 8 · VIT +1 · 1 sigil slot

B

Shoes · Rank B

Dune Striders

Boots for walking the sands — drop version of the Boots · DEF 3 · AGI +1

B

Cloak · Rank B

Saltwrap Hood

A salt-wrapped hood — drop version of the Hood · DEF 3 · FLEE +6

B

Armor · Rank B

Warden Plate

A forest warden's armor — drop version of the Chain Mail · DEF 14 · VIT +2

B

Armor · Rank B

Sageweave Robe

A robe woven with wisdom — drop version of the Mage Robe · SP +70 · INT +2

B

Armor · Rank B

Strider Leather

A sneaking scout's leathers — drop version of the Scout Vest · DEF 11 · FLEE +7 · AGI +2

B

Shoes · Rank B

Marsh Treads

Boots for wading through marshes — drop version of the Desert Boots · DEF 4 · HP +120

B

Cloak · Rank B

Mosswing Cloak

A mosswing cloak — drop version of the Sandcloak · DEF 4 · FLEE +6

A

Shield · Rank A

Thornspine Shield

A shield made from Thornback's spiny shell — dropped only by the mini-boss Thornback · DEF 10 · VIT +2

A

Headgear · Rank A

Bloom Circlet

Bloomhive's flower crown — dropped only by the mini-boss Bloomhive · DEF 3 · INT/DEX +2

A

Accessory · Rank A

Bloomheart Ring

A flower-heart ring — dropped only by the mini-boss Bloomhive · HP +200 · STR/AGI/DEX +1

A

Weapon · Sword · Rank A

Thornfang Blade

A sword from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Saltguard Blade at the crafter

A

Weapon · Staff · Rank A

Thornroot Staff

A staff from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Ashwood Rod at the crafter

A

Weapon · Bow · Rank A

Thornspine Bow

A bow from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Dune Recurve at the crafter

A

Weapon · Mace · Rank A

Thornbloom Mace

A mace from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Bonewarden Mace at the crafter

A

Weapon · Dagger · Rank A

Thornback Dirk

A dagger from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Sandfang Dirk at the crafter

A

Weapon · Axe · Rank A

Thornhide Axe

A axe from the mini-boss Thornback — Rank A for lv 15 · drops from the boss, or upgrade a Rustbite Axe at the crafter

A

Weapon · Sword · Rank A

Bloomguard Blade

A sword from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade a Warden's Edge at the crafter

A

Weapon · Staff · Rank A

Nectarglow Staff

A staff from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade a Runebark Staff at the crafter

A

Weapon · Bow · Rank A

Petalstring Bow

A bow from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade a Marshwind Bow at the crafter

A

Weapon · Mace · Rank A

Bloomward Mace

A mace from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade a Grove Censer at the crafter

A

Weapon · Twin Daggers · Rank A

Duneblossom Twin Daggers

Twin daggers from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade Veil Twin Fangs at the crafter

A

Weapon · Axe · Rank A

Bloomsplitter Axe

A axe from the mini-boss Bloomhive — Rank A for lv 30 · drops from the boss, or upgrade a Barkcleaver at the crafter

B

Weapon · Sword · Rank B

Fernfang Blade

A fern-edged blade from the Deepwood — drop version of the Grove Longsword · 15% higher ATK · 3 sigil slots · STR +2 VIT +1

A

Weapon · Sword · Rank A

Shadefang Edge

A sword from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Fernfang Blade at the crafter

B

Weapon · Axe · Rank B

Rootsplitter

An axe made to split giant roots — drop version of the Timber Axe · 15% higher ATK · 3 sigil slots · STR +2 VIT +1

A

Weapon · Axe · Rank A

Shadefang Cleaver

An axe from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Rootsplitter at the crafter

C

Weapon · Bow · Rank C

Elder Bow

ATK +83 · Lv 45+

B

Weapon · Bow · Rank B

Mothsilk Bow

A bow strung with sigil-moth silk — drop version of the Elder Bow · 15% higher ATK · 3 sigil slots · DEX +2 AGI +1

A

Weapon · Bow · Rank A

Nightfang Bow

A bow from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Mothsilk Bow at the crafter

B

Weapon · Dagger · Rank B

Veilcut Dirk

A dirk that cuts through shadow fog — drop version of the Thornleaf Dagger · 15% higher ATK · 3 sigil slots · AGI +2 LUK +1

C

Weapon · Mace · Rank C

Elder Mace

ATK +64 · MATKRATE +30 · Lv 45+

B

Weapon · Mace · Rank B

Vigil Mace

A rune-carved mace of the path wardens — drop version of the Elder Mace · 15% higher ATK · 3 sigil slots · INT +2 VIT +1

A

Weapon · Mace · Rank A

Duskbell Mace

A mace from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Vigil Mace at the crafter

C

Weapon · Staff · Rank C

Elder Staff

ATK +37 · MATKRATE +30 · Lv 45+

B

Weapon · Staff · Rank B

Vigilant Staff

A staff cut from a watchful rune stump — drop version of the Elder Staff · MATK +35% · 3 sigil slots · INT +2 DEX +1

A

Weapon · Staff · Rank A

Shadowmoon Staff

A staff from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Vigilant Staff at the crafter

B

Weapon · Twin Daggers · Rank B

Veilblade Twin Fangs

Twin fangs shaped like a shadow weasel's tail — drop version of the Forest Twin Daggers · 15% higher ATK · 3 sigil slots · AGI +2 LUK +1

A

Weapon · Twin Daggers · Rank A

Shadefang Twin Fangs

Twin daggers from the boss Shadefang — Rank A for lv 45 · drops from the boss, or upgrade a Veilblade Twin Fangs at the crafter

C

Armor · Rank C

Elder Robe

DEF +9 · MAXSP +55 · Lv 45+

C

Shoes · Rank C

Ranger Boots

DEF +4 · MAXHP +120 · MAXSP +27 · Lv 45+

C

Accessory · Rank C

Sageband

INT +4 · Lv 45+

C

Accessory · Rank C

Keenband

DEX +4 · Lv 45+

B

Armor · Rank B

Rootguard Plate

Root-woven plate from the Deepwood — drop version of the Grove Mail · DEF 19 · 1 sigil slot · VIT +3

B

Armor · Rank B

Shadeweave Robe

A robe woven from sigil-moth shade silk — drop version of the Elder Robe · DEF 11 · SP +95 · 1 sigil slot · INT +3

B

Armor · Rank B

Veil Leather

Mist-veil leather — drop version of the Ranger Vest · DEF 15 · FLEE +9 · 1 sigil slot · AGI +3

B

Shoes · Rank B

Fern Treads

Silent fern-soled treads — drop version of the Ranger Boots · DEF 5 · SP +27 · HP +160 · 1 sigil slot

B

Cloak · Rank B

Mistveil Cloak

A Deepwood mist cloak — drop version of the Forest Mantle · DEF 5 · FLEE +8 · 1 sigil slot

A

Cloak · Rank A

Shadefang Mantle

A shadow-mane mantle — dropped only by the boss Shadefang · DEF 6 · FLEE +10 · AGI/LUK +2

A

Accessory · Rank A

Shadefang Ring

A shadow-fang ring — dropped only by the boss Shadefang · HP +300 · STR +2 · AGI/DEX +1

S

Weapon · Sword · Rank S

Rootheart Blade

Crafted sword, Rank S — heartwood from the giant tree's roots with a glowing green vein · 3 slots · Tradeable

S

Weapon · Axe · Rank S

Grovebreaker Axe

Crafted axe, Rank S — a giant oak-leaf blade with a glowing green edge · 3 slots · Tradeable

S

Weapon · Bow · Rank S

Stormstring

Crafted bow, Rank S — a lightning bowstring and feathered limb tips · 3 slots · Tradeable

S

Weapon · Mace · Rank S

Hearthbell Mace

Crafted mace, Rank S — an upturned golden bell with a warm glowing core · 3 slots · Tradeable

S

Weapon · Staff · Rank S

Whisperleaf Staff

Crafted staff, Rank S — a bud of leaves cradling an emerald orb · 3 slots · Tradeable

S

Weapon · Twin Daggers · Rank S

Moonshadow Fangs

Crafted twin daggers, Rank S — crescent shadow blades with a lavender glow · 3 slots · Tradeable

Consumables (8)

Consumable

Feather Whistle

A whistle that calls the round puffbird — the first mount, no longer sold; still works if you own one · use again to dismount · +25% movement speed

Consumable

Sand Lizard Saddle

A patterned cloth saddle for a sand lizard from Tao's stable — use to ride, use again to dismount · not consumed · +25% movement speed

Consumable

Chime Charm

A charm that still holds the bell's voice — use it to give you and every player within 8 tiles +10% monster EXP for 30 min · Rare reward from the bell ceremony (3% per round) · Tradeable

Materials (106)

Material

Thornback Spike

A spike from the mini-boss Thornback — used for Gleaming Ore and to upgrade Rank B lv 15 weapons to Rank A

Material

Golden Token

Reward coin — earned by finishing all 3 daily quests · joining the fight against the Pudding King during town raids · certain story chapters · Trade it for festival outfits, Guard Charms, fine ore and potions at Poppy's Prize Booth in Sandport's central plaza · Account-bound, can't be traded at stalls (keeps bots from farming coins to sell)

Material

Rough Ore

Ore for refining — sold by every town's refiner, usable up to +6

Material

Gleaming Ore

High-grade ore, dropped only by mini-bosses — required for refining from +7 upward

Material

Reforge Flux

Reforge flux from the crafter (Tobin) — reforge crafted gear to reroll its craft quality and special stats · made only from farmable materials

Material

Guard Charm

Prevents downgrades — tick it when refining: if the attempt fails, your item won't lose a level but one charm is used up · No charm is used on success · Purchasable with Gold only

Material

Might Shard I

Might sigil shard, tier I — collect 10 to combine into a Sigil of Might I at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Swift Shard I

Swift sigil shard, tier I — collect 10 to combine into a Sigil of Swift I at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Keen Shard I

Keen sigil shard, tier I — collect 10 to combine into a Sigil of Keen I at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Mind Shard I

Mind sigil shard, tier I — collect 10 to combine into a Sigil of Mind I at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Vigor Shard I

Vigor sigil shard, tier I — collect 10 to combine into a Sigil of Vigor I at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Fortune Shard I

Fortune sigil shard, tier I — collect 10 to combine into a Sigil of Fortune I at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Ward Shard I

Ward sigil shard, tier I — collect 10 to combine into a Sigil of Ward I at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Might Shard II

Might sigil shard, tier II — collect 10 to combine into a Sigil of Might II at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Swift Shard II

Swift sigil shard, tier II — collect 10 to combine into a Sigil of Swift II at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Keen Shard II

Keen sigil shard, tier II — collect 10 to combine into a Sigil of Keen II at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Mind Shard II

Mind sigil shard, tier II — collect 10 to combine into a Sigil of Mind II at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Vigor Shard II

Vigor sigil shard, tier II — collect 10 to combine into a Sigil of Vigor II at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Fortune Shard II

Fortune sigil shard, tier II — collect 10 to combine into a Sigil of Fortune II at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Ward Shard II

Ward sigil shard, tier II — collect 10 to combine into a Sigil of Ward II at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Might Shard III

Might sigil shard, tier III — collect 10 to combine into a Sigil of Might III at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Swift Shard III

Swift sigil shard, tier III — collect 10 to combine into a Sigil of Swift III at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Keen Shard III

Keen sigil shard, tier III — collect 10 to combine into a Sigil of Keen III at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Mind Shard III

Mind sigil shard, tier III — collect 10 to combine into a Sigil of Mind III at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Vigor Shard III

Vigor sigil shard, tier III — collect 10 to combine into a Sigil of Vigor III at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Fortune Shard III

Fortune sigil shard, tier III — collect 10 to combine into a Sigil of Fortune III at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Ward Shard III

Ward sigil shard, tier III — collect 10 to combine into a Sigil of Ward III at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Might Shard IV

Might sigil shard, tier IV — collect 10 to combine into a Sigil of Might IV at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Swift Shard IV

Swift sigil shard, tier IV — collect 10 to combine into a Sigil of Swift IV at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Keen Shard IV

Keen sigil shard, tier IV — collect 10 to combine into a Sigil of Keen IV at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Mind Shard IV

Mind sigil shard, tier IV — collect 10 to combine into a Sigil of Mind IV at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Vigor Shard IV

Vigor sigil shard, tier IV — collect 10 to combine into a Sigil of Vigor IV at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Fortune Shard IV

Fortune sigil shard, tier IV — collect 10 to combine into a Sigil of Fortune IV at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Ward Shard IV

Ward sigil shard, tier IV — collect 10 to combine into a Sigil of Ward IV at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Might Shard V

Might sigil shard, tier V — collect 10 to combine into a Sigil of Might V at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Swift Shard V

Swift sigil shard, tier V — collect 10 to combine into a Sigil of Swift V at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Keen Shard V

Keen sigil shard, tier V — collect 10 to combine into a Sigil of Keen V at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Mind Shard V

Mind sigil shard, tier V — collect 10 to combine into a Sigil of Mind V at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Vigor Shard V

Vigor sigil shard, tier V — collect 10 to combine into a Sigil of Vigor V at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Fortune Shard V

Fortune sigil shard, tier V — collect 10 to combine into a Sigil of Fortune V at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Ward Shard V

Ward sigil shard, tier V — collect 10 to combine into a Sigil of Ward V at the Craftsman · Character-bound, can't be sold at merchant stalls

Material

Bell Shard

A bell fragment that still rings faintly — found in the Silent Belfry party dungeon, or traded from 10 Bell Petals (bell ceremony) · Collect 10 to exchange for a Chime of Echoes with Tobin the Craftsman · Tradeable

Material

Bloomhive Nectar

Nectar from the mini-boss Bloomhive — used to upgrade Rank B lv 30 weapons to Rank A

Material

Shadefang Mane

Shadow mane from the boss Shadefang — used to upgrade Rank B lv 45 weapons to Rank A

Material

Bell Petal

A petal that falls when the Sandport bell rings — only from the bell ceremony (×2 every rewarded round) · Trade 10 for a Bell Shard with Tobin the Craftsman · Character-bound, cannot be traded

Material

Amber Echo Pendant

An amber pendant from the giant tree's hollow — the Wind Bell still hums faintly inside · A keepsake from Hazel for hearing all four ambers · Character-bound, cannot be traded

Material

Blank Tome

A blank tome bound in leather and gold thread — bring it to Tobin (crafter) with monster-drop ink to write a passive Tome · Tradeable

Material

Fading Scroll

Fading Scroll — clears one Tome slot (the Tome in it is gone for good) · Costs 3,000 + 100 × Base Lv Gold at Mira (Tool Shop) · Character-bound, cannot be traded

Material

Thick Hide Tome

Passive Tome "Thick Hide" — Max HP +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Deep Well Tome

Passive Tome "Deep Well" — Max SP +0.6% per Lv (Lv 10 = +6%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Calm Breath Tome

Passive Tome "Calm Breath" — HP/SP regen while sitting +3% per Lv (Lv 10 = +30%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Herbal Lore Tome

Passive Tome "Herbal Lore" — Potion healing +2% per Lv (Lv 10 = +20%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Steady Heart Tome

Passive Tome "Steady Heart" — Status resistance +1.5 per Lv (Lv 10 = +15) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Brute Lore Tome

Passive Tome "Brute Lore" — Damage to Brute +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Plant Lore Tome

Passive Tome "Plant Lore" — Damage to Plant +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Insect Lore Tome

Passive Tome "Insect Lore" — Damage to Insect +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Fish Lore Tome

Passive Tome "Fish Lore" — Damage to Fish +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Undead Lore Tome

Passive Tome "Undead Lore" — Damage to Undead +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Construct Lore Tome

Passive Tome "Construct Lore" — Damage to Construct +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Humanoid Lore Tome

Passive Tome "Humanoid Lore" — Damage to Humanoid +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Demon Lore Tome

Passive Tome "Demon Lore" — Damage to Demon +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Dragon Lore Tome

Passive Tome "Dragon Lore" — Damage to Dragon +1% per Lv (Lv 10 = +10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Brute Ward Tome

Passive Tome "Brute Ward" — Damage taken from Brute −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Plant Ward Tome

Passive Tome "Plant Ward" — Damage taken from Plant −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Insect Ward Tome

Passive Tome "Insect Ward" — Damage taken from Insect −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Fish Ward Tome

Passive Tome "Fish Ward" — Damage taken from Fish −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Undead Ward Tome

Passive Tome "Undead Ward" — Damage taken from Undead −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Construct Ward Tome

Passive Tome "Construct Ward" — Damage taken from Construct −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Humanoid Ward Tome

Passive Tome "Humanoid Ward" — Damage taken from Humanoid −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Demon Ward Tome

Passive Tome "Demon Ward" — Damage taken from Demon −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Dragon Ward Tome

Passive Tome "Dragon Ward" — Damage taken from Dragon −1% per Lv (Lv 10 = −10%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Firm Grip Tome

Passive Tome "Firm Grip" — ATK +1 per Lv (Lv 10 = +10) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Bright Mind Tome

Passive Tome "Bright Mind" — MATK +0.6% per Lv (Lv 10 = +6%) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Material

Light Foot Tome

Passive Tome "Light Foot" — FLEE +1 per Lv (Lv 10 = +10) · Lv rolls 1–10 when Tobin writes it · Use it in the Skills window, Tomes tab (first slot opens at Base Lv 20) · Unused = tradeable · Binds to the character once used

Sigils (43)

Sigil · Fits any slotted gear

Sigil of Might I

Sigil of Might I: STR +1 · ATK +2 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Swift I

Sigil of Swift I: AGI +1 · FLEE +3 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Keen I

Sigil of Keen I: DEX +1 · HIT +3 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Mind I

Sigil of Mind I: INT +1 · MDEF +2 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Vigor I

Sigil of Vigor I: VIT +1 · MaxHP +40 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Fortune I

Sigil of Fortune I: LUK +1 · CRIT +1% · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Ward I

Sigil of Ward I: Status ailment resistance +8% (Stun, Freeze, Stone, Poison, Slow, Root) · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Might II

Sigil of Might II: STR +2 · ATK +4 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Swift II

Sigil of Swift II: AGI +2 · FLEE +6 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Keen II

Sigil of Keen II: DEX +2 · HIT +6 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Mind II

Sigil of Mind II: INT +2 · MDEF +4 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Vigor II

Sigil of Vigor II: VIT +2 · MaxHP +80 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Fortune II

Sigil of Fortune II: LUK +2 · CRIT +2% · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Ward II

Sigil of Ward II: Status ailment resistance +16% (Stun, Freeze, Stone, Poison, Slow, Root) · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Might III

Sigil of Might III: STR +3 · ATK +6 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Swift III

Sigil of Swift III: AGI +3 · FLEE +9 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Keen III

Sigil of Keen III: DEX +3 · HIT +9 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Mind III

Sigil of Mind III: INT +3 · MDEF +6 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Vigor III

Sigil of Vigor III: VIT +3 · MaxHP +120 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Fortune III

Sigil of Fortune III: LUK +3 · CRIT +3% · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Ward III

Sigil of Ward III: Status ailment resistance +24% (Stun, Freeze, Stone, Poison, Slow, Root) · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Might IV

Sigil of Might IV: STR +4 · ATK +8 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Swift IV

Sigil of Swift IV: AGI +4 · FLEE +12 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Keen IV

Sigil of Keen IV: DEX +4 · HIT +12 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Mind IV

Sigil of Mind IV: INT +4 · MDEF +8 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Vigor IV

Sigil of Vigor IV: VIT +4 · MaxHP +160 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Fortune IV

Sigil of Fortune IV: LUK +4 · CRIT +4% · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Ward IV

Sigil of Ward IV: Status ailment resistance +32% (Stun, Freeze, Stone, Poison, Slow, Root) · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Might V

Sigil of Might V: STR +5 · ATK +10 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Swift V

Sigil of Swift V: AGI +5 · FLEE +15 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Keen V

Sigil of Keen V: DEX +5 · HIT +15 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Mind V

Sigil of Mind V: INT +5 · MDEF +10 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Vigor V

Sigil of Vigor V: VIT +5 · MaxHP +200 · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Fortune V

Sigil of Fortune V: LUK +5 · CRIT +5% · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Sigil of Ward V

Sigil of Ward V: Status ailment resistance +40% (Stun, Freeze, Stone, Poison, Slow, Root) · Can be socketed into any equipment with a slot · Socketing over an existing sigil replaces it (the old one shatters)

Sigil · Fits any slotted gear

Thornspike Sigil

Thornspike Sigil (Conqueror Sigil): Reflects 8% of physical damage taken back at the attacker · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable

Sigil · Fits any slotted gear

Sporecrown Sigil

Sporecrown Sigil (Conqueror Sigil): 3% chance on hit to stun for 2s (bosses are immune) · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable

Sigil · Fits any slotted gear

Bloomhive Sigil

Bloomhive Sigil (Conqueror Sigil): 12% chance to evade monster spells · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable

Sigil · Fits any slotted gear

Marrowchief Sigil

Marrowchief Sigil (Conqueror Sigil): Damage to bosses +10% · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable

Sigil · Fits any slotted gear

Rimehorn Sigil

Rimehorn Sigil (Conqueror Sigil): Freeze immunity 100% · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable

Sigil · Fits any slotted gear

Rime Archon Sigil

Rime Archon Sigil (Conqueror Sigil): Cast time −10% · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable

Sigil · Fits any slotted gear

Embercrown Sigil

Embercrown Sigil (Conqueror Sigil): ATK +5% · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable

Sigil · Fits any slotted gear

Shadefang Sigil

Shadefang Sigil (Conqueror Sigil): immune to poison · Dropped by bosses for the top damage dealer, 3% chance · Only 1 can be active on your whole character (a 2nd has no effect) · Tradeable

Costumes (41)

C

Costume

Sakura Cat Ears

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Starlight Halo

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Aurora Ribbon

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Mint Sprite Wings

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Tidecrest Crown

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Moonlight Bunny

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Sunny Straw Hat

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Gentleman Top Hat

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Tidecaptain Hat

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Stargazer Hat

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Frost Horns

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Golden Apple

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Berry Beret

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Rose Shades

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Sky Pilot Goggles

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Ballroom Masque

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Mint Scarf

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Grandpa Mustache

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Phoenix Wings

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Nightveil Wings

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Dawnfeather Wings

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Elderwood Antlers

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Dune Turban

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Honey Pot Hat

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Seashell Tiara

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Floating Lantern

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Orbiting Stars

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Lost Bell Halo

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Gilded Monocle

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Bubble Pipe

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Firefly Cloak

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Bell Crest Cape

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Starry Night Cape

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Chevron Cape

Premium cosmetic — No stats · Account-bound, can't be traded

C

Costume

Abyssal Wings

Premium cosmetic — No stats · Account-bound, can't be traded

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