

Elementalist
Master of elements, the team's artillery
The advanced Spellcaster. Gains storm- and meteor-class area spells, lightning that jumps between foes, orbiting elemental orbs that fire on their own, and stone walls that trap monsters — the highest group damage in the game.
- Role
- Magic Damage
- In a party
- Group damage
- Difficulty
- Hard
- Weapons
- Staff
- Max Job Lv
- 50
- HP per level
- 16
- SP per level
- 9
Strengths
- Highest group damage
- Multi-wave spells on packs
- Area control
Watch out for
- Very low HP
- Long cast times
Recommended playstyle: Let the tank gather monsters, then end it with one big area spell
Elementalist Skills (5)
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Blizzard
An icy storm over 7×7 cells for 8 waves · slows on hit, every 4th hit may freeze
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Meteor Rain
Meteors rain down across a 7×7 area, with a chance to Stun
-
Chain Lightning
Lightning leaps from the target to nearby enemies, 3–6 in total, starting at 175%–400% MATK and 12% weaker each jump (Wind)
-
Elemental Orbs
Three elemental orbs circle you for 8.7–15s, shooting the nearest monster within 6 cells every 0.7s for 92%–200% MATK (your attuned element)
-
Stone Rampart
Stone pillars rise around a 3×3 area for 3.5–5.5s: monsters inside can't move and take 60% MATK every 0.5s (Earth · bosses are immune to the root)
Skills inherited from Spellcaster (10)
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Arcane Bolt
Fires 1–6 arcane bolts (by level), 150%–285% MATK each · uses the element bound by Attunement (fire by default)
-
Attunement
Attune: cycles Fire → Water → Wind → Earth · Arcane Bolt and Elemental Orbs use this element — pick the one your target is weak to
-
Crystal Bloom
Ice crystals bloom out of the ground around you (5×5) for 100%–190% MATK and slow for 2.3–5s — your escape tool when monsters get close
-
Bubble Prison
A water bubble floats to the target and engulfs it, dealing 102%–210% MATK, with a chance to Freeze it into an ice ball
🔒 Unlocks at Job Lv 10
-
Mana Flow
Recover extra SP every 10 seconds while standing still: 8×Lv + MaxSP×0.3%×Lv
-
Blink
Instantly teleport to the targeted spot, up to 4–8 cells (6s cooldown) — dodge, reposition, keep casting
🔒 Unlocks at Job Lv 10
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Mana Shield
A 30s mana shield that fully blocks 2–6 hits (physical or magic · each hit counts once) · While charges remain you don't flinch and casts aren't interrupted (90s cooldown)
🔒 Unlocks at Job Lv 5
-
Fire Ball
A fireball that explodes in a 5×5 area around the target for 135%–270% MATK (Fire element)
🔒 Unlocks at Job Lv 10
-
Arcane Barrier
A ring of runes that blocks 1–5 physical hits (magic passes through) for 24–40s · 15s cooldown
-
Rumble Cloud
Summons a rumbling cloud over a 5×5 area that drops lightning, in 1–9 waves by level, 90% MATK per wave
🔒 Unlocks at Job Lv 10
Try Elementalist free today
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