Spellcaster (female and male)

Tier 1 class

Spellcaster

The frailest cannon around

A caster who switches elements with Attunement — fire, water, wind and earth. Match the enemy and damage soars. Frail, but hard to pin down: Blink away, Arcane Barrier blocks a set number of physical hits, and Mana Shield soaks a few hits so your casts go through.

Role
Magic Damage
In a party
Main damage — clears packs
Difficulty
Medium
Weapons
Staff, Dagger
Max Job Lv
50
HP per level
13
SP per level
6

Advances to: Elementalist

Strengths

  • Highest damage
  • Switch element any time
  • Escape tools: Blink and Barrier

Watch out for

  • Very low HP
  • Spells need casting and can be interrupted

Recommended playstyle: Attune to the monster and fire Arcane Bolt from range; if something reaches you, Crystal Bloom and Blink out

Spellcaster Skills (10)

  • Arcane Bolt Max Lv 10 · Magic · attune · SP 10+2*lv

    Fires 1–6 arcane bolts (by level), 150%–285% MATK each · uses the element bound by Attunement (fire by default)

  • Attunement Max Lv 1 · attune · SP 5

    Attune: cycles Fire → Water → Wind → Earth · Arcane Bolt and Elemental Orbs use this element — pick the one your target is weak to

  • Crystal Bloom Max Lv 10 · Magic · Water · SP 14+2*lv

    Ice crystals bloom out of the ground around you (5×5) for 100%–190% MATK and slow for 2.3–5s — your escape tool when monsters get close

  • Bubble Prison Max Lv 10 · Magic · Water · SP 20

    A water bubble floats to the target and engulfs it, dealing 102%–210% MATK, with a chance to Freeze it into an ice ball

    🔒 Unlocks at Job Lv 10

  • Mana Flow Max Lv 5 · Passive

    Recover extra SP every 10 seconds while standing still: 8×Lv + MaxSP×0.3%×Lv

  • Blink Max Lv 5 · blink · SP 22-2*lv

    Instantly teleport to the targeted spot, up to 4–8 cells (6s cooldown) — dodge, reposition, keep casting

    🔒 Unlocks at Job Lv 10

  • Mana Shield Max Lv 5 · Buff · SP 26+2*lv

    A 30s mana shield that fully blocks 2–6 hits (physical or magic · each hit counts once) · While charges remain you don't flinch and casts aren't interrupted (90s cooldown)

    🔒 Unlocks at Job Lv 5

  • Fire Ball Max Lv 10 · Magic · Fire · SP 22

    A fireball that explodes in a 5×5 area around the target for 135%–270% MATK (Fire element)

    🔒 Unlocks at Job Lv 10

  • Arcane Barrier Max Lv 5 · Buff · SP 16+4*lv

    A ring of runes that blocks 1–5 physical hits (magic passes through) for 24–40s · 15s cooldown

  • Rumble Cloud Max Lv 10 · Magic · Wind · SP 30+4*lv

    Summons a rumbling cloud over a 5×5 area that drops lightning, in 1–9 waves by level, 90% MATK per wave

    🔒 Unlocks at Job Lv 10

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