

Scout
Fast, evasive, critical
A nimble scout who attacks fast, dodges often and lands frequent criticals — Phantom Step blinks you behind the enemy. Picks up the shadow blade from the very first tier.
- Role
- Melee Damage
- In a party
- Melee single-target damage
- Difficulty
- Medium
- Weapons
- Dagger, Sword
- Max Job Lv
- 50
- HP per level
- 17
- SP per level
- 2.5
Advances to: Shadowblade
Strengths
- Fast attacks, frequent crits, double strikes
- Dodges attacks
- Blinks behind targets; crits restore SP
Watch out for
- Average HP
- Must fight up close
Recommended playstyle: Slip in under Umbral Veil, open with a critical ambush, then fling Umbral Knives to mark the whole pack
Scout Skills (5)
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Keen Edge
Crit chance +1.5% and FLEE +3 per level · basic attacks have a 3% per level chance to strike twice (Lv 10 = crit +15% · FLEE +30 · 30% double strike) · crits restore 1 SP · kills restore 5 SP · crits ignore armor and hit 40% harder · Shade Counter: dodge 2 attacks in a row and your next basic attack is a guaranteed critical that leaves a Shade Mark · Fading Shade: after a kill you blur into shadow for 1.5 seconds and monsters miss you
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Shade Cut
A shadow-blade stab dealing 105%–150% Shadow damage that always leaves 1 Shade Mark · Speeds up with your attack speed · With twin daggers your off-hand stabs too · Once learned, your critical hits leave a Shade Mark as well · Shadowblade: counts as a Blade Rhythm beat · ◆ Shade Marks stack to 5 and last 15 seconds — unleash them with Phantom Step (more marks, more damage; at 5 the cooldown resets) or Shadow Burst
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Umbral Knives
Fling 5 shadow knives in a fan toward the target (4 cells) — everything in the arc takes 92%–200% Shadow damage and gets 1 Shade Mark · 4 s cooldown
🔒 Unlocks at Job Lv 10
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Umbral Veil
Dissolve into shadow: monsters lose sight of you and stop chasing; you can move (30% slower) · Break it with an attack for a guaranteed critical at ×1.5 damage that leaves 2 Shade Marks (ambush)
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Phantom Step
Vanish into shadow and reappear behind the target (up to 5 cells), then strike twice for 92%–200% — the second strike is always critical · If the target carries Shade Marks, both strikes consume them for +25% per mark · Consuming 5 marks resets the cooldown so you can step again at once · An unmarked target gets 2 Shade Marks · 5s cooldown
Try Scout free today
Open now · no download needed — play on PC or mobile.
