

Shadowblade
Strike on a 1-2-3-4-5 beat, then close the combo
The advanced Scout. Wields twin daggers and builds around basic attacks with Blade Rhythm — beat 3 adds a cross slash, beat 5 is a guaranteed critical — then Shadow Burst closes the combo and speeds up the next round. Nightfall Vortex pulls the pack together, Shadow Bind roots it, and a Shadow Twin fights alongside. The opposite of the light-wielding Oracle.
- Role
- Melee Damage
- In a party
- Burst damage · crowd control
- Difficulty
- Hard
- Weapons
- Twin Daggers, Dagger
- Max Job Lv
- 50
- HP per level
- 24
- SP per level
- 3.5
Strengths
- Rhythmic basic attacks, a guaranteed crit every 5th beat
- Shadow twin fights alongside
- Vortex pulls packs · life drain
Watch out for
- Average HP
- Key skills have cooldowns
Recommended playstyle: Count the 1-2-3-4-5 beat → at 5, Shadow Burst closes the combo → Night Tempo speeds you up, loop again · open a Nightfall Vortex on packs
Shadowblade Skills (6)
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Shadow Burst
Combo finisher: usable once Blade Rhythm reaches beat 3 — a shadow slash for 66%–120% Shadow damage +10% per beat, consuming every Shade Mark for +20% each · at beat 5 it is a guaranteed critical and grants Night Tempo: attack 6–15% faster for 3 s (pressing it one swing after beat 5 still counts) · 3+ marks also guarantee the critical and spill shadow fire onto adjacent monsters (3×3) for 40% · resets your beat · speeds up with your attack speed · requires a dagger or twin daggers
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Shadow Bind
Shadow chains burst from the ground around the target (3×3), rooting them for 1.6–2 seconds and dealing 94%–150% Shadow damage with 1 Shade Mark · 32–60% chance to Blind for 6 seconds (monsters miss more often)
🔒 Unlocks at Job Lv 10
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Nightfall Vortex
Opens a vortex of night on the ground (5×5) for 2.5 seconds, pulling nearby monsters toward the centre (bosses resist) for 33–60% every half second, then collapses in a 156%–300% blast that leaves 2 Shade Marks on each · 12 second cooldown
🔒 Unlocks at Job Lv 20
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Shadow Twin
Split off a shadow of yourself for 8.4–12 seconds — it roams nearby and dashes in to strike your latest target every 0.9 seconds for 64%–100% · Press again while it is out to hurl it at your target, exploding for 220%–400% around the target · 20 second cooldown
🔒 Unlocks at Job Lv 30
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Dusk Drain
Shadows feed on life: 2–10% of the damage you deal returns as HP for 33–60 seconds — the Oracle heals others, the Shadowblade drains for itself
🔒 Unlocks at Job Lv 20
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Blade Rhythm
Blade Rhythm (passive): your basic attacks count a 1-2-3-4-5 beat, then loop (Shade Cut counts too) · beat 3 = an extra cross slash for 18–50% · beat 5 = a guaranteed critical (+2–10%) that leaves 1 Shade Mark · pause for more than 2 seconds and the count restarts · reach beat 5, then Shadow Burst for a full-power finisher
Skills inherited from Scout (5)
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Keen Edge
Crit chance +1.5% and FLEE +3 per level · basic attacks have a 3% per level chance to strike twice (Lv 10 = crit +15% · FLEE +30 · 30% double strike) · crits restore 1 SP · kills restore 5 SP · crits ignore armor and hit 40% harder · Shade Counter: dodge 2 attacks in a row and your next basic attack is a guaranteed critical that leaves a Shade Mark · Fading Shade: after a kill you blur into shadow for 1.5 seconds and monsters miss you
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Shade Cut
A shadow-blade stab dealing 105%–150% Shadow damage that always leaves 1 Shade Mark · Speeds up with your attack speed · With twin daggers your off-hand stabs too · Once learned, your critical hits leave a Shade Mark as well · Shadowblade: counts as a Blade Rhythm beat · ◆ Shade Marks stack to 5 and last 15 seconds — unleash them with Phantom Step (more marks, more damage; at 5 the cooldown resets) or Shadow Burst
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Umbral Knives
Fling 5 shadow knives in a fan toward the target (4 cells) — everything in the arc takes 92%–200% Shadow damage and gets 1 Shade Mark · 4 s cooldown
🔒 Unlocks at Job Lv 10
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Umbral Veil
Dissolve into shadow: monsters lose sight of you and stop chasing; you can move (30% slower) · Break it with an attack for a guaranteed critical at ×1.5 damage that leaves 2 Shade Marks (ambush)
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Phantom Step
Vanish into shadow and reappear behind the target (up to 5 cells), then strike twice for 92%–200% — the second strike is always critical · If the target carries Shade Marks, both strikes consume them for +25% per mark · Consuming 5 marks resets the cooldown so you can step again at once · An unmarked target gets 2 Shade Marks · 5s cooldown
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