

Oracle
A new kind of priest — angelic bursts of light
The advanced Cleric. Gains Angel Burst, the strongest area spell in the game, a seraph spear for bosses, a sun chain that leaps between enemies — and still heals, guards and revives the team.
- Role
- Magic / Support
- In a party
- Area magic damage / Healer
- Difficulty
- Medium
- Weapons
- Mace
- Max Job Lv
- 50
- HP per level
- 11
- SP per level
- 7
Strengths
- Angel Burst — the strongest area spell in the game
- Prism Ward and Sunwell protect the team
- Revives allies
Watch out for
- Big spells cost a lot of SP
- Fragile, a prime target for bosses
Recommended playstyle: Gather monsters and unleash Angel Burst · hit bosses with Seraph Spear · raise Sunwell and Prism Ward when the team is in trouble
Oracle Skills (8)
-
Sunwell
A 5×5 well of light for 5.8–13s: heals players inside every second and sears every enemy inside for 110% MATK per second
-
Prism Ward
A prism ward that absorbs 180–720 damage (you or an ally) for 60s
-
Clear Mind
Clear mind: doubles SP regeneration and casts 4–20% faster for the whole party for 45–145s
-
Seraph Spear
Three seraph spears plunge from the sky onto one target, 225%–405% MATK each (675%–1215% total) with a long cast — made for finishing bosses (Radiant)
-
Angel Burst
The Oracle's signature: an angelic burst of light over a 7×7 area in 2–8 waves, 220% MATK each, hitting every enemy of every element (Radiant · +20% vs Undead/Shadow)
-
Beacon
A beacon of light above the target: it takes 11–23% more damage from everyone for 10s
-
Resurrection
Revives a fallen player (click their body, then press) with 15–75% HP
-
Sun Chain
A chain of sunlight leaps from the target to nearby enemies, 3–5 in total, starting at 190%–310% MATK and 15% weaker each jump (Radiant)
Skills inherited from Cleric (8)
-
Heal
Heals yourself or an ally (click a player, then press) · On Undead monsters it burns with light instead
-
Radiance
Blessing of light: ATK and MATK +4–18% for you and nearby party members for 78–240s
-
Swift Wings
Wings of light: +20% move speed and 3–12% faster casting for the whole party for 97–250s
-
Sun Lance
Hurls a lance of sunlight at one target for 320%–950% MATK (Radiant — equal against every element · +20% vs Undead/Shadow)
-
Sacred Blades
Four sacred blades circle you for 8.6–14s; any monster that steps within 4 cells has a blade of light hurled at it every 0.9s for 70%–160% MATK each (Radiant)
-
Halo Burst
A ring of light bursts around the target (3×3) for 124%–250% MATK and slows for 2.2–4s (Radiant)
🔒 Unlocks at Job Lv 10
-
Radiant Mastery
Mastery of light magic: MATK +4% per level
-
Inner Light
Inner light: Max SP +4% per level
Try Oracle free today
Open now · no download needed — play on PC or mobile.
