Oracle (female and male)

Tier 2 class · Advances from Cleric

Oracle

A new kind of priest — angelic bursts of light

The advanced Cleric. Gains Angel Burst, the strongest area spell in the game, a seraph spear for bosses, a sun chain that leaps between enemies — and still heals, guards and revives the team.

Role
Magic / Support
In a party
Area magic damage / Healer
Difficulty
Medium
Weapons
Mace
Max Job Lv
50
HP per level
11
SP per level
7

Strengths

  • Angel Burst — the strongest area spell in the game
  • Prism Ward and Sunwell protect the team
  • Revives allies

Watch out for

  • Big spells cost a lot of SP
  • Fragile, a prime target for bosses

Recommended playstyle: Gather monsters and unleash Angel Burst · hit bosses with Seraph Spear · raise Sunwell and Prism Ward when the team is in trouble

Oracle Skills (8)

  • Sunwell Max Lv 10 · Lingering Zone · SP 14+3*lv

    A 5×5 well of light for 5.8–13s: heals players inside every second and sears every enemy inside for 110% MATK per second

  • Prism Ward Max Lv 10 · Buff · SP 18+lv

    A prism ward that absorbs 180–720 damage (you or an ally) for 60s

  • Clear Mind Max Lv 5 · Buff · SP 36

    Clear mind: doubles SP regeneration and casts 4–20% faster for the whole party for 45–145s

  • Seraph Spear Max Lv 5 · Magic · Radiant · SP 30+6*lv

    Three seraph spears plunge from the sky onto one target, 225%–405% MATK each (675%–1215% total) with a long cast — made for finishing bosses (Radiant)

  • Angel Burst Max Lv 10 · Magic · Radiant · SP 60+4*lv

    The Oracle's signature: an angelic burst of light over a 7×7 area in 2–8 waves, 220% MATK each, hitting every enemy of every element (Radiant · +20% vs Undead/Shadow)

  • Beacon Max Lv 5 · Debuff · SP 10+lv

    A beacon of light above the target: it takes 11–23% more damage from everyone for 10s

  • Resurrection Max Lv 4 · Revive · SP 60-8*lv

    Revives a fallen player (click their body, then press) with 15–75% HP

  • Sun Chain Max Lv 5 · chain · Radiant · SP 18+4*lv

    A chain of sunlight leaps from the target to nearby enemies, 3–5 in total, starting at 190%–310% MATK and 15% weaker each jump (Radiant)

Skills inherited from Cleric (8)

  • Heal Max Lv 10 · Heal · Radiant · SP 12+3*lv

    Heals yourself or an ally (click a player, then press) · On Undead monsters it burns with light instead

  • Radiance Max Lv 10 · Buff · SP 20+4*lv

    Blessing of light: ATK and MATK +4–18% for you and nearby party members for 78–240s

  • Swift Wings Max Lv 10 · Buff · SP 14+3*lv

    Wings of light: +20% move speed and 3–12% faster casting for the whole party for 97–250s

  • Sun Lance Max Lv 10 · Magic · Radiant · SP 5+lv

    Hurls a lance of sunlight at one target for 320%–950% MATK (Radiant — equal against every element · +20% vs Undead/Shadow)

  • Sacred Blades Max Lv 10 · orbs · Radiant · SP 22+2*lv

    Four sacred blades circle you for 8.6–14s; any monster that steps within 4 cells has a blade of light hurled at it every 0.9s for 70%–160% MATK each (Radiant)

  • Halo Burst Max Lv 10 · Magic · Radiant · SP 14+2*lv

    A ring of light bursts around the target (3×3) for 124%–250% MATK and slows for 2.2–4s (Radiant)

    🔒 Unlocks at Job Lv 10

  • Radiant Mastery Max Lv 5 · Passive

    Mastery of light magic: MATK +4% per level

  • Inner Light Max Lv 5 · Passive

    Inner light: Max SP +4% per level

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