

Cleric
A light mage who hits hard and heals the team
A cleric of light magic. Sun lances and halo bursts hit as hard as a Spellcaster against every element, plus heals and party buffs — strong solo and wanted in every party.
- Role
- Magic / Support
- In a party
- Magic damage / Healer
- Difficulty
- Medium
- Weapons
- Mace
- Max Job Lv
- 50
- HP per level
- 10
- SP per level
- 5
Advances to: Oracle
Strengths
- Strong light magic against every element
- Heals and buffs the whole team
- Undead and Shadow take extra damage
Watch out for
- Not very sturdy
- Needs SP management
Recommended playstyle: Finish single targets with Sun Lance, burst groups with Halo Burst, and keep the team healed and buffed
Cleric Skills (8)
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Heal
Heals yourself or an ally (click a player, then press) · On Undead monsters it burns with light instead
-
Radiance
Blessing of light: ATK and MATK +4–18% for you and nearby party members for 78–240s
-
Swift Wings
Wings of light: +20% move speed and 3–12% faster casting for the whole party for 97–250s
-
Sun Lance
Hurls a lance of sunlight at one target for 320%–950% MATK (Radiant — equal against every element · +20% vs Undead/Shadow)
-
Sacred Blades
Four sacred blades circle you for 8.6–14s; any monster that steps within 4 cells has a blade of light hurled at it every 0.9s for 70%–160% MATK each (Radiant)
-
Halo Burst
A ring of light bursts around the target (3×3) for 124%–250% MATK and slows for 2.2–4s (Radiant)
🔒 Unlocks at Job Lv 10
-
Radiant Mastery
Mastery of light magic: MATK +4% per level
-
Inner Light
Inner light: Max SP +4% per level
Try Cleric free today
Open now · no download needed — play on PC or mobile.
