Lancer (female and male)

Tier 2 class · Advances from Vanguard

Lancer

A frontline tank that sweeps packs

The advanced Vanguard. Thrusts at long range and pierces in a line, grows even tougher, and unlocks an ultimate on promotion.

Role
Frontline
In a party
Main tank
Difficulty
Easy
Weapons
Sword
Max Job Lv
50
HP per level
32
SP per level
3

Strengths

  • Highest HP in the game
  • 4-tile reach that pierces in a line
  • Pack-sweeping skills

Watch out for

  • Melee range
  • Relies on friends for healing

Recommended playstyle: Hold the front line, soak damage for the team, then counter with long-reach thrusts

Lancer Skills (6)

  • Blade Tempo Max Lv 10 · Buff · SP 12+4*lv

    With a sword: attack 28% faster

  • Skewer Max Lv 10 · Melee · SP 8

    Thrusts through a 3-cell line, hitting the target and everything lined up behind it for 175%–400%

  • Lunge Max Lv 10 · Melee · SP 10

    A long thrust reaching 4 cells for 120–300%, knocking back 4 cells

  • Sweeping Strike Max Lv 10 · Melee AoE · SP 14

    Sweeps your spear across a 5×5 area around the target · 129–300%

    🔒 Unlocks at Job Lv 10

  • Shatter Charge Max Lv 10 · Melee AoE · SP 10+lv

    Smashes a whole group flying for 149–500% with knockback

    🔒 Unlocks at Job Lv 20

  • Challenge Roar Max Lv 5 · taunt · SP 12+3*lv

    A challenging roar: monsters in a 7×7 area turn to attack you for 6–14 seconds (works on bosses) · DEF +3~+15 meanwhile

Skills inherited from Vanguard (6)

  • Crushing Blow Max Lv 10 · Melee · SP 6–11

    A heavy strike dealing 143%–395% damage · the swing also cleaves monsters next to the target (1 cell) for half damage · Lv 6+ has a chance to Stun

  • Flame Burst Max Lv 10 · Melee AoE · Fire · SP 18

    A fiery blast around you (2 cells) dealing 129%–300% Fire damage and knocking enemies back · Your weapon is set ablaze (Fire element) for 2 minutes

    🔒 Unlocks at Job Lv 10

  • Blade Training Max Lv 10 · Passive

    ATK +3 and HIT +1 per level while wielding a sword or dagger

  • Iron Will Max Lv 10 · Passive

    Iron Will: MaxHP +3% and DEF +1 per level (Lv 10 = +30% HP · 10% less physical damage taken) · while standing still, recover 4×Lv + MaxHP×0.25%×Lv HP every 10 seconds · each monster you defeat restores 1 + Lv/2 SP

  • Riposte Max Lv 10 · Passive

    Riposte: when a monster hits you in melee, 20–38% chance to instantly strike back — a guaranteed critical dealing 147%–300% damage that heals you for 25% of the damage dealt · at most once every 1.5 seconds

  • Steadfast Max Lv 10 · Buff · SP 10

    Steadfast: no flinching and casts can't be interrupted; holds for 4–9 hits (or until it expires) · meanwhile DEF +2 and MDEF +1 per level (Lv 10 = 20% less physical damage taken)

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