

Lancer
A frontline tank that sweeps packs
The advanced Vanguard. Thrusts at long range and pierces in a line, grows even tougher, and unlocks an ultimate on promotion.
- Role
- Frontline
- In a party
- Main tank
- Difficulty
- Easy
- Weapons
- Sword
- Max Job Lv
- 50
- HP per level
- 32
- SP per level
- 3
Strengths
- Highest HP in the game
- 4-tile reach that pierces in a line
- Pack-sweeping skills
Watch out for
- Melee range
- Relies on friends for healing
Recommended playstyle: Hold the front line, soak damage for the team, then counter with long-reach thrusts
Lancer Skills (6)
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Blade Tempo
With a sword: attack 28% faster
-
Skewer
Thrusts through a 3-cell line, hitting the target and everything lined up behind it for 175%–400%
-
Lunge
A long thrust reaching 4 cells for 120–300%, knocking back 4 cells
-
Sweeping Strike
Sweeps your spear across a 5×5 area around the target · 129–300%
🔒 Unlocks at Job Lv 10
-
Shatter Charge
Smashes a whole group flying for 149–500% with knockback
🔒 Unlocks at Job Lv 20
-
Challenge Roar
A challenging roar: monsters in a 7×7 area turn to attack you for 6–14 seconds (works on bosses) · DEF +3~+15 meanwhile
Skills inherited from Vanguard (6)
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Crushing Blow
A heavy strike dealing 143%–395% damage · the swing also cleaves monsters next to the target (1 cell) for half damage · Lv 6+ has a chance to Stun
-
Flame Burst
A fiery blast around you (2 cells) dealing 129%–300% Fire damage and knocking enemies back · Your weapon is set ablaze (Fire element) for 2 minutes
🔒 Unlocks at Job Lv 10
-
Blade Training
ATK +3 and HIT +1 per level while wielding a sword or dagger
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Iron Will
Iron Will: MaxHP +3% and DEF +1 per level (Lv 10 = +30% HP · 10% less physical damage taken) · while standing still, recover 4×Lv + MaxHP×0.25%×Lv HP every 10 seconds · each monster you defeat restores 1 + Lv/2 SP
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Riposte
Riposte: when a monster hits you in melee, 20–38% chance to instantly strike back — a guaranteed critical dealing 147%–300% damage that heals you for 25% of the damage dealt · at most once every 1.5 seconds
-
Steadfast
Steadfast: no flinching and casts can't be interrupted; holds for 4–9 hits (or until it expires) · meanwhile DEF +2 and MDEF +1 per level (Lv 10 = 20% less physical damage taken)
Try Lancer free today
Open now · no download needed — play on PC or mobile.
